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Packet & Pine

Live

Fully 3D · networking taught through play

2026

  • Three.js
  • TypeScript
  • Vite
  • WebAuthn / Passkeys
  • Vercel Blob
  • Vitest

A fully 3D cozy networking adventure for the browser. Play a Network Keeper across twenty explorable areas, troubleshoot friendly outages, run a cabin homelab, and connect communities without flattening their security boundaries.

Thirty multi-step story missions, four wireless-planning missions and forty-six evidence-based chapter decisions sit on top of a real systems model — a cable, power, thermal and incident homelab, plus a visual topology and capacity lab. Educators get visual challenge authoring, signed challenge packs, deterministic classroom replay and aggregate-only exports, so a class can be graded without collecting anything personal.

Progress is local-first and anonymous play is the default; optional cloud snapshots are encrypted in the browser before they leave it, and passkeys are an opt-in authorization layer rather than a login wall. It renders with streamed distance-based LOD, GPU-instanced foliage, dynamic lighting and spatial audio, and keyboard, mouse, gamepad and touch all work. Built with Codex.